Adaptive FeedbackOur study explores adaptive feedback as a method of providing personalized, dynamic performance information to trainees in simulation-based training environments. An intrusive visual display approach is proposed as a viable form of feedback that can effectively enhance simulation-based training outcomes over other feedback methods, especially as an adaptive feedback intervention in simulation-based training. Tools used include Unity and VR-Link for Unity.
Wilson, C., Holt, J., & Elicker, J. (2014, May). Adaptive feedback in simulation-based training using a display approach. Poster presented at the 29th Annual Conference of the Society for Industrial and Organizational Psychology, Honolulu, HI.
Mission Concept Training
We created a platform for future research and development into
the effectiveness of game-based training simulations.
Having previously demonstrated that a game-based conceptual
trainer could successfully train a novice user on the basic
communication and procedural concepts, we built upon the
previous environment to increase fidelity, as well as complexity
and flexibility of mission options. For this capability, a
single game engine was used to render all perspectives as well
as a custom instructor operator station, and multiple software
products were linked together via custom middleware. The
environment was integrated using Unity.
Gaming Integration Training
Effectiveness: Knowledge and Performance Acquisition in a
Game-Based Training Environment
Our study evaluated feasibility and effectiveness of
simulation-based training using gaming technologies to develop a
close air support (CAS) mission concept trainer. Three
virtual training environments were networked to facilitate team
interaction. Teams comprised of three were randomly
assigned to the roles of ground controller, F-16 pilot, and
Remotely Piloted Aircraft (RPA) sensor operator. Teams
completed four CAS missions with varied mission constraints and
objectives (e.g., occluded targets and specific time windows for
engagement). Team members worked together to eliminate an
enemy ground target while relying only on voice
communication. The study demonstrated that a game-based
conceptual trainer can successfully train a novice user on the
basic communication and procedural concepts of a CAS
were integrated using custom middleware to enable the roles
within the task environment.
The GRILL® team is continuously evaluating commercial
off-the-shelf tools, such as Kinect,
to understand the ease in which these tools can be integrated to
advance Warfighter training. Tools and technologies
explored to date include, but are not limited to, eye trackers,
Blender, Unity, Source,
If you have a technology that you feel would be of interest, please Contact Us.
X-Plane DIS Integration Suite (XDIS)We created a software plug-in with the X-Plane flight simulator. The plug-in allows the following capabilities:
• Visualize and interact with all entities within the Distributed Interactive Simulation (DIS) network protocol.
• Natively draw Open Flight models, a common standard within the 3D modeling industry and readily available within the Air Force. Research Laboratory (AFRL), eliminating the need to build or buy models.
• Passively transmit the location of the X-Plane flight vehicle and interpret the DIS entities for display.
• Interact with the simulation by sending DIS data packets to synthetic simulation servers.
• Attachment to DIS entities, essentially turning X-Plane into an out-the-window view for the simulation.
To request the plug-in, or for any additional information, please Contact Us.
Since 2011, our program has introduced high school students to
modeling and simulation (M&S), problem-based learning, 3D
modeling, and game-engine technology to inspire and engage them
in STEM activities. Our experiences have provided us with
observations and anecdotal evidence which suggest that, for
students who have already achieved academic excellence in high
school, substantial gains may be made through short-term
internships such as a summer appointment. For students at risk
of excluding themselves from science and technology-related
career paths, M&S content has potential to motivate them to
address gaps in their experience and knowledge.
Winner, J., Puckett, K., Folkerth, L., Malone, A., Holt, J. (2014, December). Modeling and simulation challenge problems in high school classrooms and internships: Lessons learned. Paper presented at the Interservice/Industry Training, Simulation, and Education Conference, Orlando, FL.
Trust Development in
Our study investigated team satisfaction and trust development
in distributed virtual teams. It was designed to replicate
the findings of a study by Pavlova, Coovert, and Bennett (2012)
from the University of South Florida using the original measures
of trust and satisfaction. Additionally, our team examined
the influence of feedback orientation, feedback reactions, task
engagement, and workload in relation to trust development in
Holt, J., Mersch, E., & Wilson, C. (2013, December). Factors contributing to the development of trust in virtual teams. Paper presented at the Interservice/Industry Training, Simulation, and Education Conference, Orlando, FL.