Curricula and Teacher Resources

Our intent is to develop a proactive user community for education and training. As such, these materials are provided free of charge and cannot be sold. 
Contact us if you have any issues with the content or if you would like to share any supplemental materials that you develop. 
Note: Software releases may render certain content obsolete (e.g., steps detailed within tutorials).

Teacher Resources


A presentation informing teachers/schools about 3D printing in the classroom and all that it entails. Information ranges from the affordability of supplies to the standards teachers can fulfill.


This document will provide assistance in grant writing for STEM initiatives.


This document will provide information regarding transitioning from a Challenge Problem to a Unit Plan.


UDL is guided on a set of principles for the curriculum development, which will give all students equal opportunities to learn.


Courses

Computer Programming Courses


Introduction to Computer Science


A quarter-long introduction to computer science practices and concepts for 6th grade. Student will have exposure to block coding using Tynker™, Scratch1, and Ozobot® Bits that follow a design phase inclusive of flowcharts, block code and peer feedback.


Middle School Programming


Practical guidance materials to introduce 6th-8th grade students to computer programming within the framework of STEM classes. Students will progress through the use of such technology as Tynker™, Scratch1, Lego Mindstorms®, Python™, and Arduino™.


Provides formative and summative assessments as well as a quick reference guide for the Middle School Programming course.


Practical guidance materials to introduce 6th-8th grade students to computer programming within the framework of STEM classes. Students will progress through the use of such technology as Tynker™, Scratch1, Lego Mindstorms®, Python™, and Arduino™.


Provides formative and summative assessments as well as a quick reference guide for the Middle School Programming course.


Provide a practical guide that educators can follow for sixth grade to combine electronics and coding using Arduino.


Provide a 10 week capstone project that introduces basic block coding and utilizes remote controlled robots.


Programming Fundamentals (PF)


A semester-long programming course for students in grades 10-12. A textbook, which uses Python™ as its primary language, is used to illustrate fundamental principles of programming design and coding that apply to any language or computing environment. Other tools used to teach programming skills in the course include TI-BASIC, Scratch1, and Arduino™ microcontrollers.


Provides classroom instructional activities, programming examples and solutions, and projects.


Contains a pre-assessment and four example assessments that can be used for students in this programming course.


Introduction to Video Game Design


A semester long course intended for grades 9 through 12 that sees students taking on the different roles of a video game development team. Students will gain an introduction to 3D modeling with 3ds Max®, computer programming with Python™, and game design with Unreal® Engine 4.


The following guide outlines the processes required to create a fully customized character model using Adobe’s Fuse App and how to add rigging and animations to the character model using Mixamo. Importing this character model with rigging and animation into Unreal® Engine 4 will also be covered as well as how to share animations between character models using the same rigging skeletons.


Introduction to Arduino


A 3 week class to introduce students to electrical circuiting.


Introduction to Robotics


Provides students with an opportunity to learn about robotics as well as develop research, collaboration, communication, and problem solving skills.


Introduction to
MATLAB®


Provides students with an opportunity to learn about robotics as well as develop research, collaboration, communication, and problem solving skills.


Introduction to Augmented Reality


Provides students with an opportunity to learn about robotics as well as develop research, collaboration, communication, and problem solving skills.


Introduction to Engineering Design


Provides students with an opportunity to learn about robotics as well as develop research, collaboration, communication, and problem solving skills.


Math Courses


A year-long pacing guide for 6th grade math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson.


A year-long pacing guide for 6th grade advanced math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. (This is part one of two, which can be used to prepare students for high school Algebra 1 in 8th grade.)


A year-long pacing guide for 7th grade math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson.


A year-long pacing guide for 7th grade advanced math, containing Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson. (This is part two of two, which can be used to prepare students for high school Algebra 1 in 8th grade.)


A year-long pacing guide for 8th grade math. The pacing guide contains Ohio Content Standards and learning targets, the order they should be taught, and the length of each lesson.


Units

Rockets


Challenge problems and activities covering different aspects of building, launching, and testing rockets.


An overview of the content created for the course, including engineering logbooks, supporting resources, kit materials, and rocket launch procedures.


Handouts for teachers to distribute to students.


Virtual Museum Exhibit


Students use video game development technology (Unreal® Engine 4) to display Women’s History content for an Ohio Grade 9 Social Studies course.


Tutorial for teachers to share with students as they learn and use Unreal® Engine 4.


Second section of teacher-adapted tutorial for using Unreal® Engine 4.


Third section of teacher-adapted tutorial for using Unreal® Engine 4.


Accompanying student question document for students to complete while moving through tutorials.


Tutorial for teachers to share with students as they learn and use Unreal® Engine 4.


Second section of teacher-adapted tutorial for using Unreal® Engine 4.


Third section of teacher-adapted tutorial for using Unreal® Engine 4.


Accompanying student question document for students to complete while moving through tutorials.


The goal will be for students to develop a video game level that will teach anyone hoping to obtain new information about one of the amendments.


Accompanying rubric for the U.S. Constitution Unreal® Presentation Project.


Language Arts & Technology Units


Students will create a summary of a literary text and use Scratch1 to demonstrate their understanding of the summary. Students will read closely and incorporate information from the text to support their project.


Students will understand the components of setting, provide evidence to justify their ideas, and use SketchUp to demonstrate their recognition of setting. Students will read closely and gather evidence from the text to support their project.


Students will create a stop animation film to demonstrate their learning of the content: figurative language. Students will have an option of developing an educational stop animation film or applying figurative language to their script and create a short film.


STEM Integration Lessons

These resources cover a wide range of content areas/grades and allow educators to integrate STEM lessons into their classrooms.

Math

Grade 6


Students learn about the decision-making factors in the car buying process using unit rates and proportions.


Students calculate the costs of owning, operating, and maintaining a car using the number system.


Students identify pertinent research questions, perform data collection, and analyze the results to make informed decisions using statistics.


Students develop a layout for a farm plot and track their budget using the number system.


Students create a waterpark and plan how to incorporate it into a virtual community using geometry.


Grade 7


Students learn about the cost of traveling in the context of the real world by linking unit rates and proportions to previously learned math concepts.


Students develop a 5 year plan to reduce the amount of national debt and describe how it will affect the country and individuals using the number system.


Students build a mathematical model using expressions and equations to determine whether the elk survive or die out, and develop a plan to improve the elk population growth.


Students answer the question, “How long would it take to eat Mr. Stay Puft?” using geometry skills.


Students create an entertaining, fair game using statistics and probability.


Students utilize statistics and probability to identify the odds behind a game theory-based scenario.


Students create equally skilled volleyball teams from players of varying skill levels and describe the thought process behind the decision using problem-solving skills.


Grades 7-8


Instructions to access a yearlong one-to-one math curriculum.


Grade 8


Students design a simulation plotting two runner’s progress and represent the results using functions.


Students design a drainage system for a parking lot using geometry.


Students model home furniture arrangements given a limited physical space and make recommendations about different approaches using geometry.


Students examine multiple shipping convoy routes and make recommendations about different approaches using statistics and probability.


Students determine the most cost-effective and responsible cell phone plan for their family using expressions and equations.

Grades 9-10

The activities in Desmos provide students with opportunities to collaborate through inquiry-based lessons.


Language Arts

Grades K-2

Students will pay close attention to the rhyming patterns hidden in the poem Humpty Dumpty and complete a design challenge to investigate and design a safe way for Humpty Dumpty to get down safely off the wall.


Students will use before, during, and after-reading strategies with the picture book, Don’t let the Pigeon Drive the Bus! by Mo Williams. Students will use the design process to create a bus for the pigeon to drive that will travel the furthest distance.


Grades 2-5

Students will use the picture book, Peg + Cat: The Racecar Problem, and learn about the structure of a text and plot by using a story arc and will explain how the main character responds to challenges in the text, providing details from the text to support the theme. Students will complete a challenge, making a car move down a track without touching it, building a ramp, or changing the track.


Students will analyze two characters from Jack and the Beanstalk by Joseph Jacobs, demonstrating an understanding of key details and characters by rereading and visualizing the text. Students will create a new tower for Jack to return to the magical land of giants, using marshmallows and spaghetti noodles.


Students will read closely, locate details to help determine the theme, and analyze the structure of text from The Story of Little Red Riding Hood by E. Louise. The students will use the design process and compete to create a basket that will hold the most mass without breaking.


Grades 3-5

Students will read closely and use quotes to accurately provide evidence when explaining what the text says or drawing inferences from The Story of the Three Little Pigs with drawings by L. Leslie. The students will help the pigs by creating another house out of toothpicks that will hold 10 grams and cannot be blown down by the Big Bad Wolf.


The lesson will help students read, think, and write critically.


Grades 4-5

Students will read closely Benjamin Franklin: Scientist, Writer, Inventor by Kira Freed and will explain the relationship between two or more main ideas by using knowledge of text structure. Students use the design process to create a new kite for Ben.


Students will read closely and gain a better understanding of the poem Casey At The Bat by Ernest Lawrence Thayer. Students will use the design process to create a lever (catapult) that will send a ping pong ball flying in the air high enough to be caught.


Students will gather details and examples in My Brothers’ Flying Machine by Jane Yolen when referring to what the text says and when making inferences. Furthermore, students will write an opinion paragraph. Students will design a paper airplane and analyze how weight affects the flight of a paper airplane.


Students will watch, read, annotate, and analyze multiple accounts of the Titanic, noting important similarities and differences based on the viewpoint the text’s represent, and write a multi-paragraph opinion essay. Students will use the design process and compete to make a boat float and carry the most mass without sinking.


Grades 4-8

Students will use their imagination to create 3D masterpieces demonstrating a character’s perspective.


Social Studies

Grade 8

Introduce students to the use of an ePortfolio to demonstrate comprehension.